> For the complete documentation index, see [llms.txt](https://cbmgame.gitbook.io/cryptobrewmaster/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cbmgame.gitbook.io/cryptobrewmaster/gamecards-overview.md).

# Gamecards overview

At the current alpha stage, there are 3 main card types

## **Ingredients**

![Tier 1 Neutral 6 row Barley Malt](/files/-MjOChijhMC1bn1EQEPv)

Ingredients are fungible, these are the simple in-game assets required to brew beers according to the recipe requirements

There are 5 rarities of the ingredients:

#### Gray - Neutral (1 power) Green - Good (2 power) Blue - Outstanding (4 power) Pink - Excellent (8 power) Orange - Masterpiece (16 power)

Each card has its own Tier (a number in a circle top left corner) and a POWER (square in the middle right). Power empowers a possibility to get a better beer quality

![Neutral 6 Row Barley Malt with power of 1](/files/-MjOGVK3E2dWGvsriXas)

## Upgrades

Upgrades cards used for upgrading production buildings in-game

Each card has its *Class*,  *Rarity*, *Tier*, *Building sign*, where it can be use&#x64;*,* and *Effect* &#x20;

### Example

![Sample: Microscope (Class: item, Rarity: Excellent, Building: Academy, Effect: Efficiency +15%)](/files/-MjOH7EOZYGtVpQz9zBR)

Using **Upgrades** requires opened slots in Buildings except for the Brewhouse, there the Brewery you using will unlock a certain amount of slots for upgrading&#x20;

### Classes

**Upgrades cards classes** are&#x20;

![Staff](/files/-MjOJ_wJMkCyCcL0YSEO)

![Equipment](/files/-MjOJYe_xui_w_vvZKW6)

![Artifacts](/files/-MjOJCyYCz42KMUDk9EG)

![Items](/files/-MjOJ7VZbfoyrS2X291Z)

### **Use in**

**Buildings icons where the cards can be used**

![Pub](/files/-MjOKPf2RmvvXP2M5p7R)

![Malt House](/files/-MjOKF8oze96Cmgm4RaQ)

![Grain Field](/files/-MjOK933slGguy8jtxuD)

![Hops Field](/files/-MjOK4enGEdwRgKe-XfM)

![Water Tower](/files/-MjOJxRosX3EqmvbjDc4)

![Academy](/files/-MjOJo9JIO3FO9caocjB)

### **Cards Effects**

![Finish now price (decreases price of immidiate production finish) ](/files/-MjOLbclu45kDOBHFv4I)

![Crafting time (decreases required time of the production)](/files/-MjOLMWWO584gFquJ0bc)

![Condition (building condition decreases slower, during the production)](/files/-MjOL8ulgeDkzEoc9mPV)

![Efficiency (boosts your chance of producing higher rarity ingredient)](/files/-MjOKw-0Wthx9TMiIfJY)

![Restore Price (you pay less for restoring the building)](/files/-MjOKfuXdeEaol1obxFO)

## Enhancers

Enhancers are artifacts, that can be used multiple times in the Academy - Enhancement Lab, each card stored can process lower rarity ingredients into a better one

![](/files/-MjOVymdgsqehVmtcTNZ)

There are 4 Rarities of the Enhancers:\
\
**Good** can process Neutral into Good\
**Outstanding** can process Neutral and Good into Outstanding \
**Excellent**  can process Neutral, Good, and Outstanding into Excellent\
**Masterpiece** can process all lower rarity ingredients into Masterpiece

![](/files/-MjOM_Hyqi3SqOv_PSSJ)

### Example

Tier 2 Masterpiece Wheat Malt Enhancer can process 16 Neutral or 8 Good or 4 Outstanding or 2 Excellent Wheat Malt cards into 1 Masterpiece Wheat Malt
